Hello! I am Alberto Sánchez
              Hard Skills
About me
I am a Game and Level Designer deeply passionate about the gaming industry, both as a player and as a developer. I am skilled at public speaking and pitching, and I work well in team environments, promoting clear communication with colleagues across different fields.
I love researching about game design topics, I did a study about videogame immersion for my bachelor's thesis. In addition, I have conducted and attended several playtesting sessions to gather feedback on the games I have been working on.
Currently I'm working as a Level Designer at Lingokids and also as a freelance technical Game and Level designer at Atabey Creations.
Resume
Education
M.A. on Game Design
2022-2023
U-Tad, Madrid
Videogame Design and Development Degree
2018 - 2022
Universidad Rey Juan Carlos, Madrid
Professional Experience
Level Designer | Lingokids
2024 - Present
- Built level instances using Unity 2D
 - Worked on a professional enviroment using standardized workflows and software
 - Conducted tests of new games at schools
 - Worked with well known IPs like NASA and Blippi (Moonbug)
 - Used an in-house framework to develop new unique games
 
Technical Game & Level Designer | Atabey Creations
2024 - Present
- Designed an upcoming cooperative tower defense game
 - Designed and built levels and its logic using Unreal Engine 5
 - Built the level streaming logic of the levels
 - Made prototypes for game mechanics and puzzles using Unreal Blueprints
 - Conducted playtesting sessions to gather feedback
 
Technical Game & Level Designer | Green Trouble Games
2023
- Collaboratively designed a first person stealth game from the initial concept to the final iteration
 - Designed and built levels using Unreal Engine 5
 - Built the level streaming logic of the map
 - Added scripts and logic to the game world using Unreal Blueprints
 - Undertook the role of producer and managed the development team using Scrum methodology