Hi! I am Alberto

Name: Alberto Sánchez Romero

Email: 173alberto@gmail.com

Phone: +34 692 04 91 26

Hard Skills
  • Programming languages: C#, C++, Python
  • Visual Scripting: Unreal Blueprints
  • Game Engines: Unreal, Unity
  • 3D art tools:Blender, 3ds Max, Substance Painter
  • Other software: Microsoft Office, Excel, Photoshop, Miro

  • Download my CV

    About me

    I am a Game and Level Designer deeply passionate about the gaming industry, both as a player and as a developer. I am skilled at public speaking and pitching, and I work well in team environments, promoting clear communication with colleagues across different fields.

    I love researching about game design topics, I did a study about videogame immersion for my bachelor's thesis. In addition, I have conducted and attended several playtesting sessions to gather feedback on the games I have been working on.

    Currently I'm working as a Level Designer at Lingokids and also as a freelance technical Game and Level designer at Atabey Creations.

    Resume

    Education

    M.A. on Game Design

    2022-2023

    U-Tad, Madrid

    Videogame Design and Development Degree

    2018 - 2022

    Universidad Rey Juan Carlos, Madrid

    Professional Experience

    Level Design Intern | Lingokids

    2024 - Present
    • Built level instances using Unity 2D
    • Worked on a professional enviroment using standardized workflows and software
    • Conducted tests of new games at schools
    • Worked with well known IPs like NASA and Blippi (Moonbug)
    • Used an in-house framework to develop new unique games

    Technical Game & Level Designer | Atabey Creations

    2024 - Present
    • Designed an upcoming cooperative tower defense game
    • Designed and built levels and its logic using Unreal Engine 5
    • Built the level streaming logic of the levels
    • Made prototypes for game mechanics and puzzles using Unreal Blueprints
    • Conducted playtesting sessions to gather feedback

    Technical Game & Level Designer | Green Trouble Games

    2023
    • Collaboratively designed a first person stealth game from the initial concept to the final iteration
    • Designed and built levels using Unreal Engine 5
    • Built the level streaming logic of the map
    • Added scripts and logic to the game world using Unreal Blueprints
    • Undertook the role of producer and managed the development team using Scrum methodology

    Portfolio

    Contact

    Email

    173alberto@gmail.com